Ibrahim Tamsamani

Systems Programming Student

Profile

Systems programming student focused on C, C++, Linux, and Unix development. Experienced in building projects from scratch, including an HTTP server, a Unix-like shell, and custom development tools. Familiar with sockets, file descriptors, parsing, process control, memory management, Makefiles, Git, and command-line workflows.

Projects

webserv

C++ HTTP server built from scratch as part of the 1337 curriculum.

  • Implemented HTTP request parsing, routing, static file serving, uploads, redirects, and CGI support.
  • Used Linux sockets and epoll for non-blocking network I/O and multi-client connection handling.
  • Added validation for methods, headers, body sizes, request targets, and filesystem paths.

minishell

Unix-like shell written in C.

  • Implemented command parsing, environment expansion, pipes, redirections, and here-documents.
  • Used fork, execve, signals, file descriptors, and process control to execute shell workflows.
  • Built behavior around common Unix command-line patterns and shell edge cases.

philosophers

Concurrency and synchronization project written in C.

  • Modeled concurrent workers using threads, mutexes, shared state, and timing constraints.
  • Worked on avoiding race conditions, deadlocks, starvation, and inconsistent shared-state access.
  • Practiced debugging timing-sensitive behavior in a small concurrent system.

cub3d

Raycasting-based 3D rendering project written in C.

  • Built a small first-person renderer using raycasting, map parsing, texture handling, and player movement.
  • Implemented real-time input, collision checks, and frame-by-frame rendering with a minimal graphics library.
  • Applied geometry, trigonometry, and low-level image buffer manipulation to produce the scene.

fractol

Interactive fractal renderer written in C.

  • Rendered fractals such as Mandelbrot and Julia sets using complex-number iteration.
  • Added zoom, pan, color variation, and event-driven interaction.
  • Worked with pixel buffers and performance-conscious rendering loops for responsive visualization.

Skills

Education

1337 School

Project-based software engineering curriculum focused on C, Unix programming, algorithms, systems programming, and peer learning.

Boot.dev

TypeScript certificate covering strongly typed JavaScript development and backend-oriented programming fundamentals.

High School Diploma

Completed secondary education.

Self-Directed Study

Ongoing study in systems programming, Linux internals, networking, graphics programming, embedded software, compilers, and developer tooling.